TripToJapan.com Editorial Team

You put your shoes in a locker, roll your trousers above the knee, and walk into the dark barefoot. A few minutes later you are standing thigh-deep in warm water while koi made of light swim around your legs, and when one of them touches you it bursts into flowers. Nobody hands you a map, because the building is the artwork and you are already inside it.
Adult tickets to teamLab Planets TOKYO cost ¥3,600, entry is timed and has to be booked in advance, and the museum in Toyosu runs from 9:00 to 22:00. Give it 90 minutes to two hours, wear something you can roll up, and accept that you are going to get wet.

Tickets are sold by age band and released a couple of months ahead, with each ticket carrying a 15-minute admission window rather than open entry.
Adult: ¥3,600
Youth, ages 13 to 17: ¥2,700
Child, ages 4 to 12: ¥1,500
Ages 0 to 3: free
Visitors with a disability: ¥1,800
Premium skip-the-line pass: ¥8,400
Prices differ slightly between the official site and resellers, so compare before you buy. The premium pass is worth it only on a weekend or a public holiday, when the entrance queue is long enough to eat into your slot.
We'll build a costed, pre-planned Japan itinerary you can customise to your taste.
Book online. There is no reliable walk-up option, and weekend and holiday slots sell out well ahead. Tickets are released roughly two to three months in advance, in monthly batches, so a trip planned six months out means setting a reminder rather than buying immediately.
Buy through the official teamLab Planets site or a licensed reseller. If your dates are fixed and the official allocation has gone, resellers sometimes still hold inventory. You can also book an entry ticket bundled through a tour operator, which is useful if you want the logistics handled alongside the rest of your day.
Arrive a little before your window. Late arrivals are usually accommodated, but the entry process involves lockers and rolling up clothing, and rushing it is a poor way to start.
The museum opens at 9:00 and closes at 22:00, with last entry an hour before closing. It is quietest in the first two hours and the last two hours on weekdays, and busiest from midday through early afternoon. Weekends spread the crowd more evenly across the day, which in practice means no quiet window at all.
A 9:00 weekday slot gives you the water rooms close to empty, which changes the experience considerably. An evening slot is the other good option, and the walk back past the Toyosu waterfront afterwards is worth the later finish.
This is the part people get wrong, and it matters more here than at any other museum in the city.
You walk barefoot through the whole museum, and several rooms have water up to the knee or above. Wear shorts or trousers you can roll well above the knee. Skirts and dresses are a problem, because some rooms have mirrored floors, and while the museum lends wrap-around garments and shorts free of charge, it is simpler to dress for it.
Shoes come off at the entrance and go into a locker, so slip-ons beat laces. Tights that cover the foot have to come off too. Towels are provided to dry your feet between areas. If you have a cut or a graze on your foot, cover it properly, because the water is chlorinated.
Large bags go in lockers as well. Phones are fine and photography is encouraged, though a dropped phone in knee-deep water is nobody's fault but yours.

The museum is built as a route rather than a set of rooms you choose between, so everyone sees the works in the same order.
Water area. You climb a dark slope against flowing water to reach it, which is disorienting on purpose. Drawing on the Water Surface Created by the Dance of Koi and People puts you knee-deep among projected koi that scatter into flowers when they hit you, and the pattern is generated live rather than played back, so it never repeats. The Infinite Crystal Universe is a mirrored room hung with strings of LEDs that you help control from your phone. In Floating in the Falling Universe of Flowers you lie on the floor of a domed room while flowers bloom and die across the ceiling and walls through a compressed year.

Two more works in this section are easy to rush past. Expanding Three-dimensional Existence in Transforming Space fills a room with softly lit spheres that change color when you push them, and the color spreads to neighboring spheres like something contagious. Universe of Fire Particles Falling from the Sky is a single column of falling flame that the teamLab app lets you carry out of the building and pass to other people.
Garden area. Floating Flower Garden suspends around 13,000 living orchids that rise as you approach and close behind you, so you move through the plants in a pocket of clear air. The Moss Garden of Resonating Microcosms sits outdoors and works best at dusk, when ovoid sculptures shift color across the moss.

The orchid room has its own story behind the flowers that is worth reading before you go.
On 22 January 2025 the museum opened a new wing that increased its floor area by half again and added more than twenty artworks. Any guide suggesting an hour is enough was written before this.
Athletics Forest is a three-dimensional climbing space where the artwork responds to being touched, jumped on, and slid down. It is built for movement rather than contemplation, and it is where children disappear for forty minutes.
Catching and Collecting Extinct Forest projects more than eighty extinct animals across walls and floors. You catch them with the teamLab app's camera, which files each one into a collection book with notes on how it lived and why it died. Releasing an animal puts it back into the room for someone else.
Future Park is the collaborative area, where drawings people make are scanned and released into a shared projected world.
The Sketch Factory turns the creature you drew into something physical: a badge, a hand towel, a tote bag, a T-shirt, a puzzle, or a papercraft kit. It costs extra and children will want it, which is worth knowing before you walk past.
Download the teamLab app before you arrive rather than fighting the crowd for bandwidth at the door. Several works only open up through it, and the extinct-animal rooms are close to pointless without it.

Tokyo has two teamLab museums and they are genuinely different, so this is worth a minute of thought.
Planets, in Toyosu, is physical. You are barefoot, in water, lying on floors, pushing through orchids. The route is fixed, the visit takes 90 minutes to two hours, and it suits families and anyone who wants to feel the art rather than study it.
Borderless, at Azabudai Hills, is exploratory. There is no set route, the artworks move between rooms and spill into each other, and getting lost is the intended experience. Budget two to three hours. It rewards patience and repeat wandering more than Planets does.
If you only have time for one and you are traveling with children, choose Planets. If you want the more conceptually ambitious building, choose Borderless. Doing both in one day is possible if you book an early slot at one and an evening slot at the other.
One practical difference matters for planning: Borderless is permanent, while Planets is scheduled to close at the end of 2027. A third museum, teamLab TOKYO, is planned for Ariake in 2032.
The museum is about a minute's walk from Shin-Toyosu Station on the Yurikamome line, which is the simplest approach. From Tokyo Station, take the Keiyo line to Shin-Kiba, then the Yurikamome, or ride the Yurikamome the whole way from Shimbashi for the elevated view across the bay.
Toyosu Station on the Yurakucho line is about a ten-minute walk and often the faster option from Ginza or Ikebukuro. Official visitor information covers the access routes in more detail.
The Toyosu fish market sits nearby, which makes an early market breakfast followed by a mid-morning museum slot a sensible pairing. Planning the surrounding days around it is easier with a ten-day route through Tokyo and beyond, which leaves room for a fixed entry time without wrecking the afternoon.

The museum sits in a part of Tokyo most visitors otherwise skip, which makes it worth building half a day around rather than treating as a single stop.
Toyosu Market, the wholesale fish market that replaced Tsukiji's inner market, is two stations away and opens early. The tuna auction viewing deck requires no booking for the upper gallery, and the market restaurants serve some of the best-value sushi breakfasts in the city. A 6:00 market visit followed by a 10:00 museum slot is a strong morning.
Toyosu itself is reclaimed land, flat and modern, with a large shopping center at the station and a waterfront path with views back toward the Rainbow Bridge. It is not a neighborhood people linger in, but the walk between the market and the museum is pleasant in good weather.
Vegan Ramen UZU serves a ramen bowl designed to be photographed as much as eaten, in a room with its own installation. There is a tea house where the drink you order has flowers blooming inside it, and a shop selling orchids from the Floating Flower Garden. None of it is cheap, and all of it is optional.
Lockers and bags. Free lockers take shoes and large bags at the entrance. They are not enormous, so a full suitcase is a problem if you are coming straight from a station coin locker.
Strollers. The museum takes strollers and has storage for them, but the water rooms mean carrying small children through knee-deep water. A carrier is easier than a stroller for anyone under three.
Photography. Phones are allowed everywhere and the rooms are designed with cameras in mind. The mirrored and water rooms are dark, so a phone that handles low light matters more than a good camera. Bring a microfiber cloth, because spray and condensation will fog a lens.

Accessibility. Parts of the route involve slopes, uneven footing underwater, and lying on the floor. Staff are helpful, but this is a physical museum and not every work is reachable for everyone.
Changing a booking. Timed tickets are generally not refundable and changes depend on where you bought them. Check the policy before you buy if your plans are loose.
How long to allow. Ninety minutes is the minimum since the expansion, two to two and a half hours is realistic, and longer if you are with children who find Athletics Forest.
Yes, with two caveats. It is a sensory experience rather than a gallery, so if you want context, wall text, and things to think about, Borderless or an ordinary museum will serve you better. And it is busy, so an off-peak slot is the difference between standing in water alone with the koi and shuffling through with forty other people.
For families it is close to the best few hours in Tokyo, and kid-friendly attractions around the region pair naturally with it.
The museum has had enough attention from visiting celebrities to keep demand high, which is one more reason to book the moment your dates are fixed.



